Immortal Items

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Dungeon and Boss Drop Immortal Items[edit | edit source]

Immortal Item Description Dungeon
Badge of Honor.png
Badge of Honor
~+2-10 Rune and ~+20-40 Main Attribute Stat Attack on Town: Given by Garrison Commander Wheatley after defeating the link Chaos Chieftain.
Skele gloves.png
Boneguard Gauntlets
Raise Dead: 15% chance on attack to summon a skeleton warrior to fight by your side for 20 seconds. Max 5 skeletons.

Note: Usually gives high armor as well

Graveyard: Dropped by Wraith King icon.pngWraithkeeper.
Steelbark Guard.png
Steelbark Guard
Steelbark Protection: While below 40% Health, gain 100 HP regeneration and +40 armor

Note: Also gives about +100 Main stat attribute

Gazbin Corp. Logging Camp: Given by the Ancient Protector after defeating Batrider icon.png Gazbin Corp CEO.
Blackfeather crown.png
Blackfeather Crown
Vesper of Crows: Every 4 seconds, summon a Crow Aspect that deals 5x your attack damage and lowers its target's armor by 50. Each crow lasts 10 seconds. Grizzly Falls: Dropped by 32x32px Shadow Shaman? miniboss
Twilight vestments.png
Twilight Vestment
Shimmering Scales: When a single damage instance deals more than 25% of your max health, you are healed for 75% of the damage instance after 0.05 seconds. Grizzly Falls: Dropped by 32x32px Medusa?
Neverlord's Soul Ring.png
Neverlord's Soul Ring
4 lines of + on runes Act 1: Dropped by 32x32px Neverlord
Rpc ghost slippers`.png
Ghost Slippers
+1 Unit Walk Tomb of Crixalis: Dropped by 32x32px Ghost Spirit. Not a miniboss.
Hermits spike shell.png
Hermit's Spike Shell
Quill Spray: When you take a total of 15% of your max health as damage, release quills that deal 30x the damage taken as physical to all surrounding enemies. Tomb of Crixalis: Dropped by Bristleback icon.png Spinelock the Hermit.
Fangs of Silithicus.png
Fangs of Silithicus
~+30-70 on [X-1] Runes

Note: Also gives about +150 to Agility and Strength. Gives armor as well.

Tomb of Crixalis: Dropped by Venomancer icon.png Tomb Parasite Silithicus.
Mask of the desert necromancer.png
Mask of the Desert Necromancer
Reanimate Thorok: When you cast [R] - summon Thorok for 10 seconds. He has 8x your attack damage, 4x your health and 1x your armor. If you summon him while below 40% health - he will be enraged gaining 160 attack speed and 100 movement speed. Ruinfall Sandscape: Dropped by 32x32px Lifestealer miniboss.
Omega ruby.png
Omega Ruby
Omega Flare: Your basic attacks have an explosive 100% magic damage AOE. Stacks with other forms of cleave. Ruinfall Sandscape: Dropped by 32x32px Tiny miniboss. Complete the rooms in the order of top-left to bottom right to spawn.
Radiant ruins leather.png
Radiant Ruins Leather
Endurance Aura: Increases the attack speed of you and all nearby allied units by 120 Ruinfall Sandscape: Dropped by 32x32px Huskar?.
Hand of Midas.png
Hand of Midas
Midas Touch: 5% chance on atack to deal 7x your attack damage as PURE in an area around the target and turn all enemies to solid gold - freezing them for 2 seconds. Max 1 freeze every 5 seconds. Vault of the Pretender: Dropped by Anti-Mage icon.png Dynasty Heir Majinaq.
Swamp waders.png
Swamp Waders
- Movement Speed Misthallow Marsh: Dropped by Treant Protector icon.png The Bog Monster.
Swamp doctors tribal mask.png
Swamp Doctor's Tribal Mask
Voodoo Restoration: Heals your and nearby allies for 25% of the sum of your attributes every 0.5 seconds. Misthallow Marsh: Dropped by Witch Doctor icon.png Azunu the Mad.
Undertakers hood.png
Undertaker's Hood
Death Strike: Your basic attacks also unleash a slow moving hand that deals magic damage equal to 30x your intelligence Avernus Castle: Dropped by 32x32px Undertaker.
Eye of Avernus.png
Eye of Avernus
Commanding Vision: Increases the damage of all base abilities by 50% Avernus Castle: Dropped by Abaddon icon.png Count of Avernus.
Phoenix emblem1.png
Phoenix Emblem
Rebirth: On death, revive after 5 seconds and stun all surrounding enemies for 5 seconds. 60 second cooldown. Phoenix Nest: Dropped after defeating the boss. 32x32px Doom?.
Demon mask.png
Demon Mask
Underworld Tear: Enemies damaged by Q have a 15% chance to release a spark that deals 40x your highest attribute to all surrounding minions. Phoenix Nest: Dropped after defeating the boss. 32x32px Doom?.

Random Drop Immortal Items[edit | edit source]

Head Slot[edit | edit source]

Immortal Item Description
Adamantine samurai helmet1.png
Adamantine Samurai Helmet
Critical Strike:

Your base attacks have a 40% chance to deal 500% increased damage.

Arcane cascade hat.png
Arcane Cascade Hat
Arcane Cascade:

Drains 2% of your max mana every 0.5 seconds/ All surrounding enemies take 80x the mana drained as Magic Damage and also receive a -30 magic resistance debuff.

Blinded glint of onu2.png
Blinded Glint of On
Flicker Strike:

35% chance on attack to teleport behind your target and gain max attack speed for 0.8 seconds. Additionally perform 2 immediate bonus attacks on proc.

Brazen kabuto of the desert realm1.png
Brazen Kabuto of the Desert Realm
Warrior's Rampart:

100% damage immunity while channeling @Ability4.

Cap of wild nature1.png
Cap of Wild Nature
Entangling Roots:

When attacked by an enemy - 30% chance to root for 3 seconds and deal 15x your primary attribute in damage per second.

Ensnaring Roots:

Enemies struck by @Ability2 have a 30% chance to be rooted for 3 seconds and take 6x your primary attribute in damage per second.

Carbuncles helm of reflection.png
Carbuncle's Helm of

Reflection

Ruby Shell:

When you cast @Ability3, gain a Magic Reflecting Shell that reduces magic damage taken to 0 and damages the enemy instead. Lasts for a duration equal to 30% of the cooldown of the ability, or a Minimum of 1 second.

Crest of the umbral sentinel.png
Crest of the Umbral Sentinel

Illusory Fog:

Enemies damaged by @Ability2 lose armor equal to 70x the ability level, and take increased magic damage equal to 3% x ability level. Stacks up to 5 times. Lasts 10 seconds.

Crown of ruby dragon.png
Crown of Ruby Dragon
Ruby Dragon:

When you finish casting @Ability4 - summon a ruby dragon that breathes fire on enemies that deals 150x your strength on impact and 50x your strength every 0.5 seconds for 3 seconds as burn damage. All damage dealt directly by items is enhanced by 0.3% for each 10 points of strength.

Crown of the lava forge.png
Crown of the Lava Forge
Lava Blast:

When taking damage, 40% chance to launch a fireball towards the damage source that deals 2x your attack damage + 30x your agility in a small radius on impact.

Crown of the roknar emperor.png
Crown of the Rok'nar Emperor
Enduring Protection:

While stunned or getting knocked back, heal 12% of your max health every 0.25 seconds.

Death whisper helm.png
Death Whisper Helm
Death Whisper:

All enemies struck by @Ability1 take 30% increased damage from all sources and are slowed by 100 for 5 seconds.

Emerald douli12.png
Emerald Douli
Mana Shield:

50% of damage taken is removed from Mana instead of Health. The damage taken from mana is reduced by 66%.

Excavators focus cap1.png
Excavator's Focus Cap
Enhance Gear:

Damage dealt directly by equipped items is increased by 0.5% for each 10 Intelligence.

Fire Deity Crown Wrath of Fire:

Enemies hit by @Ability2 have a 10% chance to explode, dealing 350% additional damage as magic and stunning for 1.0 seconds in a small area. Note: Can come with +runes on [W4].

Guard of grithault.png
Guard of Grithault
Pain Reversal:

20% chance on taking damage to heal for the amount of the damage instance instead of taking damage.

Guard of luma.png
Guard of Luma
Moon Beams:

Enemies damaged by @Ability1 have a 20% chance to additionally get struck by a Moon Beam which deals an extra 500% pure damage and provide flying vision for 4 seconds.

Helm of Champions Comes with +runes on [R4] Drops from bosses in roshpit arena
Iron colossus12.png
Helm of the Iron Colossus
Iron Colossus:

Each point of strength increases your damage by 5 and you grow by 15%. Your attack speed is forced at 100 and ranged attacks become melee. @Ability2 costs 1000 extra mana.

Hood of chosen.png
Hood of the Chosen
Have two runen slots who can all 1-2 runs. The first slot can have about 60 max roll and the Second about 120 max roll
Hood of the defiler123.png
Hood of the Defiler
Corruption:

Enemies hit by @Ability2 receive a debuff that reduces CURRENT armor by 15%, and additionally take 25% increased physical damage from all sources. Stacks up to 5 times and lasts 9 seconds. Increases attack damage by 0.5% for each target hit, up to 100 stacks.

Hyper visor.png
Hyper Visor LV1
Hyper Lightning I:

20% chance on attack to drop a lightning bolt on your target - dealing damage in a small AOE based on 100x your agility. Property counts up by 1 each time lightning strikes. Upgrades at 5000.

Hyper Visor LV2 Hyper Lightning II:

20% chance on attack to drop a lightning bolt on your target - dealing damage in a small AOE based on 240x your agility. Reduces your attack animation point by -0.1 seconds.

Mask of mugato21.png
Mask of Mugato
Curse of Mugato:

Increases base ability damage by 500%. -5000 mana regen.

Mask of the phantom sorcerer.png
Mask of the Phantom Sorcerer
Phantom Gaze:

@Ability2 deals 700% increased damage and has an extra 4 seconds added to cooldown.

Mask of tyrius.png
Mask of Tyrius
Might of Tyrius:

Each point of strength additionally increases your Health by 10 and your Max mana by 4.

Odin helmet12.png
Odin Helmet
Zantetsuken:

Attacks and abilities have a 5% chance of dealing 20x damage.

Scourge knights helm.png
Scourge Knight's Helm
Undead Command:

After casting @Ability4, summon 5 immobile skeleton archers who have 15% of your max health and 100% of your attack damage.

Note: Has Life Steal

Shipyard Veil LV1 Soul Shield I:

Each enemy hit by @Ability1 applies a shield stack that absorbs an instance of damage. Max 2 stacks. Each stack increases @Ability1 damage by 100%. Whenever a damage instance is absorbed, this property increases by 1. Upgrades at 12000.

Shipyard Veil LV2 Soul Shield II:

Each enemy hit by @Ability1 applies a shield stack that absorbs an instance of damage. Max 3 stacks. Each stack increases @Ability1 damage by 100%. Whenever a damage instance is absorbed, this property increases by 1. Upgrades at 50000.

Shipyard Veil LV3 Soul Shield III:

Each enemy hit by @Ability1 applies a shield stack that absorbs an instance of damage. Max 4 stacks. Each stack increases @Ability1 damage by 100%. Enemies who damage the shield are targetted by a skull that deals 10x your primary attribute as magic damage.

Shroud of eternal night.png
Shroud of Eternal Night
Tranquilizer:

Enemies who attack you have a 60% chance to be put to sleep for 6 seconds. Any source of damage wakes up a sleeping unit. For the first 1 second of sleep, the unit cannot be awoken.

Centaur horns.png
Sturdy Centaur Horns
Rigidity:

Immune to knockback and stun. Spells will still be interrupted by these effects.

Stormcrack Helm Stormcrack:

When you stun an enemy, deal 1x your attack power plus 10x the sum of your attributes as magic damage.

Super ascendency mask.png
Super Ascendency Mask
Super Ascension:

After casting @Ability4 - attacks gain 450 range and are fireballs - damage doubled - attack speed increased by 140 - 100 move speed. Lasts 7 seconds.

Swamp witches hat435.png
Swamp Witch's Hat
Murky Wave:

Each cast of @Ability2 also unleashes a swarm of bats in front of you - dealing 8x your intelligence as damage.

Tricksters mask.png
Trickster's Mask
Laughing Gas:

Each cast of @Ability2 instantly moves you 380 units in a random direction. All damage instances are multiplied by a random factor of 0.5-2.5.

Veil of the cerulean high guard213.png
Veil of the Cerulean Highguard
Concentrated Mana:

@Ability2 costs 400% more mana and deals 400% increased damage.

Water Deity Crown Wrath of Water:

Enemies hit by @Ability4 take 100% additional pure damage and are slowed by 60% for 6 seconds. Note: Can come with +runes for [R4].

Wind Deity Crown Wrath of Wind:

Immediately perform an attack with all of its procs on enemies hit by @Ability3. Max 10 attacks per second. Each enemy hit increases attack damage by 2% for 30 seconds, but resets on cast of @Ability3.

Note: Can come with +runes on [E4].

White mage hat123.png
White Mage Hat LV1
Cura:

@Ability2 also restores HP for you and nearby allies, based on 2x your intelligence. Whenever you heal yourself or an ally, this property increases by 1. Upgrades at 5000.

White Mage Hat LV2 Curaga:

@Ability2 also restores HP for you and nearby allies, based on @special_property1x your intelligence. Any over heal applies a shield that absorbs equivalent damage, up to 100% of target's max health. Base Ability damage is increased by @special_property2% for each 10 points of intelligence.

Wolfir druids spirit helm.png
Wolfir Druid's Spirit Helm
Feral Spirits:

While channeling @Ability4 - summon a Feral Spirit Wolf every 0.5 seconds which has 2x your attack damage, 25% of your health and 1x your armor. Feral Spirits last 16 seconds. Each wolf provides a stacking 15% attack damage buff.

Wraith crown.png
Wraith Crown
Wraithtide:

Casting @Ability2 makes you disappear for 0.75seconds - unable to attack, cast spells, move or take damage. 2 second cooldown. Disjoints oncoming tracking projectiles.

Wraith hunters steel helm.png
Wraith Hunter's Steel Helm
Wraith Hunter:

Your mana is empty by default and can only be restored by taking damage. 3% of damage taken restores mana. Each mana increases base damage by 5. Attacking drains 2% of your max mana. Additionally increases damage of @Ability2 by 350%.

Body Slot[edit | edit source]

Immortal Item Description
Armor of violet guard12.png
Armor of the Violet Guard
Violet Crusader: Increases the damage of @Ability1 by 300%
Armor of secret temple.png
Armor of Secret Temple
Refraction: After casting [R] - gain a 7 charge refraction which blocks 7 instances of damage. While refraction is active - your attacks deal 2x damage..
Avalanche plate.png
Avalanche Plate
Mountain Quake: When you finish casting [R]- summon a massive earthquake around yourself - stunning enemies for 1.5 seconds and dealing 60x your strength in damage.
Bladestorm vest.png
Bladestorm Vest
Bladestorm: Attacking an enemy 10 times adds a Bladestorm stack. Each Bladestorm stack increases Attack Damage and Base Ability Damage by 40%. Casting any spell consumes a stack. Maximum 3 stacks.
Bluestar armor.png
Bluestar Armor
Mana Burst: Whenever you spend Mana, heal health equal to the Mana spent and quickly dash forward.
Depth crest armor213.png
Depth Crest Armor
Crush: 10% chance when attacked to stun all nearby enemies for 1.6 seconds and deal 30x your strength + 100x your armor.
Chest of Champions Comes with +runes on [Q4] Drops from roshpit arena bosses
Doomplate.png
Doomplate
Doom: Enemies struck by [R] Skill are also doomed - taking 4x your primary attribute as pure damage per second for 4 seconds.
Enchanted Solar Cape.png
Enchanted Solar Cape
Solar Flare: Every 45 seconds, gain a 7 second buff that increases all base ability damage by 4x.
Featherwhite armor.png
Featherwhite Armor
Ivory Gryffon: A gryphon follows you always - healing you and all surrounding units for 3% of their max health per second.
Gilded soul cage.png
Gilded Soul Cage
Siphon Soul: Slain enemies' soul explode with light and heal you and nearby allies for 15% of your Max Health. They also increase your armor by 2 and attack damage by 2% for 12 seconds, stacking up to 100 times.
Golden War Plate Gallant Hero: Increases your Primary Attribute by 60%
Hermit's Spike Shell Quill Spray: When you take a total of 15% of your max health as damage, release quills that deal 30x the damage taken as physical to all surrounding enemies.
Hurricane vest.png
Hurricane Vest
Hurricane: When you finish casting [R] - deal AOE damage based on the roll and go invisible for 2 seconds.
Ice Quill Carapace.png
Ice Quill Carapace
Ice Quills: Every time you spend 600 Mana - fire quills of ice that deal 3x your attack damage to all surrounding enemies.
Infused Mageplate Armored Magus: Each 10 points of Intelligence increases Armor by 1. Taking damage adds a stack of 1% base ability damage and 10 Intelligence for 15 seconds, up to a maximum of 100 stacks.
Legion vestments.png
Legion Vestments
Legion Command: Increases Strength, Agility, and Intelligence by 30%.
Nightmare rider mantle.png
Nightmare Rider Mantle
Night Rider: Shadow Orbs encircle you and deal damage equal to the sum of your attributes to nearby enemies.
Ocean tempest pallium.png
Ocean Tempest Pallium
Tidal Windstorm: Drain 40% of your max mana per second while channeling @Ability4. For every 100 mana drained, increase [R] damage by 1%.
Plate of the watcher.png
Plate of the Watcher
Watcher I: Every cast of [Q] Skill gives you a 25% chance to refresh the cooldown of [R] Skill.

Watcher II: Increases the damage of all base abilities by 15%.

Watcher III: Increases the damage of [W] Skill by 35%.

Watcher IV: Increases the damage of [R] Skill by 35%.

Robe of flooding.png
Robe of Flooding
Mana Flood: When you finish casting [R] - summon a Water Elemental that restores 5% of your max mana on attack for 12 seconds. It has increased damage based on 30x your intelligence.

Note: Can upgrade like Crimsyth Elite Greaves, Ring of NobilitySandhipyard Veil.

It has LV1, LV2 and LV3.

Ruby Dragon Scale Armor Each point of strength increases your damage by 4 and your armor by 0.2.

Note: There is an intelligence/agility version of this item. It depends on which colour the Terrorblade, you fight in the Pit of Trials(mob guarding the entrance teleporter to Pit Lord), has.

Savage plate of ogthun.png
Savage Plate of Og'Thun
Savagery: Slaying an enemy increases your max health by 40% of your strength and base ability damage by 2%. Stacks up to 100 times. Last 9 seconds and refreshes on enemy killed.
Seraphic soulvest.png
Seraphic Soulvest
Seraphic Lance: Every cast of your [W] Skill also launches a Lance of Light from your chest, piercing through enemies and doing 5x your primary attribute as damage.
Skyforge Flurry Plate Flurry Aura: Reduces all nearby enemies' damage output by 25%
Space tech vest.png
Space Tech Vest
Gravity Bend: While channeling [R] - all surrounding enemies have their attack speed slowed by 160 and movespeed slowed by 50%. Slow effect sticks for 4 seconds.
Spellslinger coat.png
Spellslinger's Coat
Spellslinger: [W] Skill restores 25% of its Mana cost on use and deals 100% increased damage.
Sorcerers regalia.png
Sorcerer's Regalia
Spellbinder: All Magic Damage output increased by 40%
Stormshield cloak.png
Stormshield Cloak
Storm Shields: 3 energy shields encircle you and deal damage equal to 20x your armor to nearby enemies.
Terrasic Stone Plate Magma Break: All damage is increased by 200% against stunned targets.
The infernal prison.png
The Infernal Prison
Immolation: All nearby enemies are engulfed in flames, making them lose 10 armor and take DPS - based on Immolation's damage value.
Topaz Dragon Scale Armor Each point of agility increases your damage by 4 and your armor by 0.2.

Note: There is an intelligence/strength version of this item. It depends on which colour the Terrorblade, you fight in the Pit of Trials(mob guarding the entrance teleporter to Pit Lord), has.

Twilight Vestments Shimmering Scales: When a single damage instance deals more than 20% of your max health, you are healed for 75% of the damage instance after 0.05 seconds.
Vampiric breastplate.png
Vampiric Breastplate
Vampiric Core: 30% lifesteal on [Q] Skill.
Dark arts vestments.png
Vestments of the Dark Arts
Dark Mastery: Increases your Agility by 50% of your Intelligence
Dragon ceremony vestments.png
Vestments of the Dragon Ceremony
Beast of Ceremony: A ceremonial beast follows you always - launching an attack every 0.8 seconds on up to 12 nearby enemies that deals damage equal to 12x your primary attribute
Water Mage Robes Hydro Pump: While channeling [R], fire massive waves in the direction you are facing, dealing the greater of 7x your attack damage or 30x your intelligence as magic damage per wave. Additionally slows movespeed by 50%.
Windsteel armor.png
Windsteel Armor
Fluttering Guard: Casting [W] applies a shield that absorbs 4 damage instances, increases evasion by 35% and increases movespeed by 100. Last 6 seconds. 10 second cooldown.

Hands Slot[edit | edit source]

Immortal Item Description
Berserker gloves.png
Berserker Gloves
Berserker Rage: 10% chance on attack to enter Berserker Rage - Gain 100% attack damage - 100 attack speed but also take 20% extra damage for 5 seconds.
Bladeforge gauntlet.png
Bladeforge Gauntlet
Rupture: Your basic attacks leave a stacking -100 armor debuff on struck units for 6 seconds.

Attacks have a 20% chance to make the enemy bleed for 3 seconds, taking 100% of attack damage as magic damage every 0.5 seconds

Boneguard Gauntlets Raise Dead: 15% chance on attack to summon a skeleton warrior to fight by your side for 20 seconds. Max 5 skeletons.
Claw of azinoth.png
Claw of Azinoth
Scourge of Azinoth: Take 50% increased damage from all sources.
Claw of the Ethereal Revenant Enemies hit by @Ability2 have a 17% chance to be linked by a beam of electricity. Linked enemies deal 90% reduced damage to you and you deal 10x increased damage to them. Lasts 6 seconds.
Cytopian laser glove.png
Cytopian Laser Gloves
Cytopian Laser: Casting [W] Skill also fires lasers at all surrounding enemies, dealing damage based on the property value.
Eternal essence gauntlet.png
Eternal Essence Gauntlet
Absorption: Slain enemies heal you for 4% of their max health.

Note: Has lifesteal.

Far seers enchanted gloves.png
Far Seer's Enchanted Gloves
Spell Strike: Increases your base attack damage by 1% of the last instance of pre-mitigation Magic Damage that you dealt. Last 15 seconds and does not stack.
Frostburn gauntlets.png
Frostburn Gauntlets
Frostburn: Each cast of [W] creates a small icy explosion in front of you - slowing movement of affected targets and dealing 2.5x your primary attribute as damage.
Gauntets of Champions Comes with +runes on [W4]
Gauntlet of divine purity.png
Gauntlet of Divine Purity
Divine Purity: Attacks deal an additional 100% pure damage
Gloves of Sweeping Winds Sweeping Winds: When you cast [E], gain a stack. Each stack grants +100% attack damage, and all nearby enemies take 50% of your attack damage as magic each second. Attacking consumes a stack. Max 5 stacks.
Gloves of the High Flame.png
Gloves of the High Flame
Scorched Earth: 20% chance on attack to leave a burning patch that deals damage per second to all units in its radius.
Grasp of elder.png
Grasp of the Elders
Elder Grasp: When you cast [W] Skill - restore 4% of your max health.
Greensand Copper Gauntlets
Halcyon Soul Glove Tempered Balance: All attributes further increase base attack damage by 1.
Ironbound Gloves Ironfist: Your base attack damage is increased by 5x your armor.
Living gauntlet.png
Living Gauntlet
Nourishment: While below 25% mana - gain 2x armor and health regeneration.
Magebane Gloves.png
Magebane Gloves
+ to Runes
Marauder gloves.png
Marauder Gloves
Hand of Marauder: On attack, gain 10% bonus health regeneration and 200 bonus max health. Lasts 7 seconds and refreshes on attack. Stacks up to 50 times.
Master gloves.png
Master Gloves
Master's Teachings: Increases the damage of [R] Skill by 100%

Note: Comes with +runes to [R2] and [R3]

Mordiggus Gauntlet
Mountain vambraces.png
Mountain Vambraces
Craggy Shock: Your attacks have a 15% chance (10% range) to stun units in a small area for 1.5 seconds and take 10x your strength as magic damage. Enemies can not be stunned more than once every 5 seconds.
Phoenix gloves.png
Phoenix Gloves
Perpetual Rebirth: Gain 0.08 Health Regeneration for each missing point of health.
Power ranger gloves.png
Power Ranger Gloves
Megaforce: Increases attack damage by 100%

Note: Comes with +stats to Str, Agi and Int

Proud Gloves.png
Proud Gloves
Rainbow Strike: 3% chance on attack to make you and your allies fabulous: Gain 50 armor, 20% magic resist, 100 HP regeneration, and 100 Mana regeneration for 5 seconds.
Royal Wristguards Commanding Steel: On taking damage, gain a stack of 5% bonus attack damage. [Q] deals 10% increased damage per stack, but removes all stacks on cast. Stacks up to 80 times.
Scarecrow gloves.png
Scarecrow Gloves
Replenishing Mind: Increases Mana regeneration by 50% of your Intelligence.
Scorching gauntlets.png
Scorched Gauntlets
Scorched Earth: 20% chance on attack to leave a burning patch that deals damage per second to all units in its radius.
Shadow armlet.png
Shadow Armlet
Shadow Step: 15% chance on taking damage to heal for the amount of the damage instance.

Note: Rolls with stats.

Silverspring Gloves Silverspring: Your Agility is increased by 100% of your Health Regen Stat.
Spirit glove.png
Spirit Gloves
Spirit Touch: A successful cast of [R] restores health to yourself and all nearby allies equal to 6x your intelligence per second for 6 seconds.
Stormcloth bracer.png
Stormcloth Bracer
Energy Drain: Enemies struck by @Ability2 lose 40% attack damage and 10% movement speed for 5 seconds.
Wraps of the grand arcanist.png
Wraps of the Grand Arcanist
Master of Magic: Increases base ability damage by 0.3% for every 10 points of intelligence.

Feet Slot[edit | edit source]

Immortal Item Description
Ablecore Greaves
Admirals boot.png
Admiral's Boots
Sea Commander: Increases the damage of @Ability3 by 100%

Note: Comes with +runes to [E]

Arcanys slipper.png
Arcanys Slippers
Arcane Rush: After casting [E] Skill - release 3 poofs of arcane energy over 1.2 seconds. Each explosion drains 10% of your maximum Mana and deal damage equal to 12x the Mana drained.
BladeslingerBoots.png
Bladeslinger Boots
Bladeslinger: Every 300 units of distance moved throws a shuriken at a random nearby target that deals the sum of your attributes as damage and bounces up to 3 trimes.
Blue dragon greaves.png
Blue Dragon Greaves
Dragon Dance: For every 1200 units of distance moved, gain 80% evasion and 100% attack damage for 2 seconds.
Boots of Champions Comes with +runes on [E4]
Boots of Old Wisdom Spell Variance: Increases base ability damage by 250%. Using the same ability twice in a row removes this effect for 12 seconds.
Boots of Pure Waters Clear Waves: When you cast [E], restore 4% of your max mana and launch a trail of water that deals the greater of 10x your attack damage or 80x your intelligence as pure damage. Also slows movespeed by 30% for 4 seconds.
Boots of the violet guard.png
Boots of the Violet Guard
Violet Light: When you cast [E], fire 3 Violet Projectiles behind you that deal 20x your Agility to each affected target. Deals 60x damage to paragon enemies.
Crusader Boots.png
Crusader Boots
Devotion Aura: Gives armor to you and nearby allies equal to 10% of your strength.
Crimsyth Elite Greaves Note: Can upgrade like Ring of Nobility, Robe of Flooding and Shipyard Veil.

It has LV1, LV2 and LV3.

Dunetreads.png
Dunetreads
Dunewalker: Reduces the cooldown of [E] Skill by 2 second.
Fire Walkers.png
Fire Walkers
Blazing Trail: Leaves puddles of burning fire as your move. The fire deals the sum of all your attributes every 0.5 seconds to all enemies who come into contact.
Falcon boot.png
Falcon Boots
Falcon Air: 5 falcons move with your [E] and deal damage based on the roll.
Guardian Greaves.png
Guardian Greaves
Guardian's Stride: Every 2500 units of distance moved buffs you and nearby allies. 5x your Strength is restored as health, 5x your Intelligence is restored as Mana, and every 10 Agility adds 1 armor for 4 seconds.
Giant Hunter's Boot of Resilience Giant Hunter: When stunned, gain magic immunity for 3sec

Note: Drop at Pit of Trials(Boss : Bountry hunter model)

Mana striders.png
Mana Striders
Mana Stride: Restore 1% of your max Mana for every 240 units moved.
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Moon Tech Runners
Moon Dust: Creates clouds of space-dust beneath your feet that slow enemies by 40%, also increases damage dealt to enemies by 1% for each point of move speed you are faster than them.
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Nepune's Water Gliders
Puddle Drifter: Moving has a slippery effect that makes you run faster and slide.
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Pathfinder's Resonant Boots
Purifying Resonance: After not taking damage for 7 seconds, restore 8% of your max health and 4% of your max Mana every second.
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Redrock Footwear
Fevering Footwork: When you cast [E] Skill - release 3 pulses of psychoactive heat over 1.5 seconds that force all nearby enemies to attack you for 4 seconds. Additionally gain 3x health and 50% damage resistance for the duration.
Redfall Runners Crackling Leaves: Casting [E] Skill applies a buff that increases the damage of [W] Skill by 20x. Lasts 7 seconds and is removed on cast
Resplendent Rubber Boots Grounding: Reduces ALL post-reduction magic damage taken by 35%
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Rooted Feet
Deep Earthen Grip: While standing still, you have 2x armor and 3x health regeneration as well as 50% damage reduction.
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Sange Boots
Combat Mastery S: Each point of Agility additionally increases your Max Health by 8.
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Sonic Boots
Sonic Speed: Casting [E] increases attack speed by 100 and movespeed by 50% for 6 seconds.
Terrasic Lava Boots Magma Tread: Allows you to freely walk on lava in Tanari Jungle. Touching lava increases attack damage by 100% and attack range by 150 for 7 seconds.
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Tranquil Boots
Grove Roamer: Heal 1% of your max Health for every 200 units moved.
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Voyager Boots
Voyager: When you cast [E] Skill - reduce the cooldowns of all other base abilities by 30% of their base cooldown.
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Yasha Boots
Combat Mastery Y: Every 30 points of Strength additionally increases your attack speed by 1.

Trinkets[edit | edit source]

Immortal Item Description
Aerith's Tear Last Wish: Reduces damage taken from enemies within 240 distance by 80%
Ancient Tanari Waterstone Water Goddess' Blessing: Damage dealt directly by equipped items is increased by 200%
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Arbor Dragonfly
Misty Wood's Blessing: Increases the damage of all abilities by 30%
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Blacksmith's Tablet
Refined Weaponry: Your weapon earns EXP at an increased rate of 20%
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Galaxy Orb
Black Hole: While channeling [R] Skill, all surrounding enemies are slowly vacuumed towards you.
Firelock Pendant Steady Flame: Increases ALL physical damage by 0.2% for every 10 points of strength.
Fractional Enhancement Geode Logarathmic Amplification: If you deal damage less than 0.2% of the target's max health, multiply that damage instance by 20.
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Gem of Eternal Frost
Frost Nova: When you cast [E] Skill - root all enemies in a 500 radius in a case of ice for 2.5 seconds and deal damage equal to 8x your intelligence.
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Hope of Saytaru
Last Hope: Gain magic immunity while below 20% health.
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Lifesource Vessel
Lifesource: Each point of Strength increases your health regeneration by 0.3.
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Monkey Paw
Volatile Wish: When you cast your [R] Skill - a random immortal item launches from Monkey Paw. This property decreases for each immortal rolled - until it is a broken slot.
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Pendant of the Azure Empire
Magistrate of the Sky: 3 azure hawks follow you and swoop into nearby enemies dealing 20x of your Agility as damage.
Ring of Nobility Path of Nobility: Increases all attributes by 10x your level. When an enemy is slain, this property counts up and when it reaches 10,000 this ring upgrades. After it upgrades it increases all attributes by 20x your level. (Augmented Ring of Nobility)
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Raven Idol
Black Soul: Reduce damage taken from all sources by 40%. Your health can not go above 50% of your max. When you take damage this property counts up. Once you reach 18000 it upgrades to a 50% damage reduction.
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Ruinfall Skull Token
Sandstorm: When you fall below 25% health, go invisible within a sandstorm and restore 20% of your max health for 5 seconds. While in sandstorm you are silenced, disarmed and rooted. 40 second cooldown.

Note: Only drops in Ruinfall Sandscape Dungeon.

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Sapphire Lotus
Sapphiric Enchantment: Each point of Intelligence additionally increases your Max Health by 10.
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Signus Charm
Signus: Decreases cooldown of [R] Skill by 40%. Doubles the cooldown of [E] Skill.
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Stone of Gordon
+ to all Runes+ to all Attributes
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Tome of Chaos
Infernal Reign: When you cast [W] - summon a mighty infernal in front of you and stun enemies for 2 seconds. The infernal has 2x your health, 0.5x your armor, and damage equal to 5x the sum of your attributes with cleave.
Lasts 20 seconds and has a 30 second cooldown.
Tempest Falcon Ring Storm Switch: Dealing an instance of physical damage applies a buff that enhances your next instance of magic damage by 300%
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Torch of Gengar
Shadow Walk: 15% chance on taking damage to gain 30% evasion, unit walking and 300% increased ability damage for 6 seconds.
Twig of the Enlightened Mana Shell: Whenever you gain mana, create a shield that absorbs damage equal to 5x the mana gained. Shield damage absorbed is capped at 5x your maximum mana.
Volcano Orb Fiery Core: Increases ALL magic damage output by 30%