Paladin

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"Paladin"
Paladin.png
Details
Main attribute
Strength
Roles
Healer, Tank
Hero model
Omniknight


Skills and Runes Chart[edit | edit source]

Skills
Omniknight purification123.png
Paladin justice overwhelming123.png
Paladin crusader dash12.png
Knights disciple12.png
Runes
Paladin HeroicFury.png
Paladin Rune HolyFire.png
Paladin Rune SecondComing.png
Paladin a d123.png
Paladin Rune BlessingofWealth.png
Paladin Rune HealingAuthority.png
Paladin Rune Retribution.png
Paladin b d213.png
Paladin Rune DivineAegis.png
Paladin Rune HolyNova.png
Paladin c c123.png
Flash heal123.png
Paladin d a123.png
Paladin d b123.png
Paladin d c213.png
Paladin d d213.png

 Skills[edit | edit source]

Paladin HeroicFury.png

[Q] Heroic Fury.[edit | edit source]

  • Empowers the Paladin's weapon to deal massive splash and slow effect, as well as heal him on successful strikes.
  • Damage type: Magical.
Ability Level 1 2 3 4 5 6 7
Duration 5.5s 5.8s 6.1s 6.4s 6.7s 7.0s 7.3s
Splash Damage 280 1200 1900 3000 5000 10000 24000
Splash Radius 300 330 360 390 420 450 480
Max HP Restored % 3 4 5 6 7 8 9
Attack and Movee Slow 100 115 130 145 160 175 190
Attack Damage Increase % 75 150 225 300 375 450 525
Cooldown 15.0s
Paladin justice overwhelming123.png

[W] Justice Overwhelming.[edit | edit source]

  • A wave of pure Holy Justice blasts from the Paladin's hand. The force pushes him back and deals damage in a cone.
  • Damage type: Magical.
Ability Level 1 2 3 4 5 6 7
Damage 740 2100 7000 35000 70000 150000 400000
Cooldown 0.7s
Manacost 210 580 1500 3000 6500 9000 15000
Paladin crusader dash12.png

[E] Crusader Dash.[edit | edit source]

The Paladin is granted Angel Wings that launch him forward with a quick burst of power.

Ability Level 1 2 3 4 5 6 7
Cooldown 6.0s 5.6s 5.2s 4.8s 4.4s 4.0s
Knights disciple12.png

[R] Knight's Disciple.[edit | edit source]

Summons a Disciple of Heaven to fight with you. The Disciple has a healing spell that will target the lowest HP nearby ally.

Ability Level 1 2 3 4 5 6 7
Heal/Tick 1 1.2 1.4 1.6 1.8 2.0 2.2
Summon Duration 30.0s 31.0s 32.0s 33.0s 34.0s 35.0s 36.0s
Cooldown 50.0s

Heroic Fury Runes[edit | edit source]

 [Q1] Purification.[edit | edit source]

Your attack damage gets added to Heroic Fury damage.

  • Attack Damage Bonus: 10% + 10% per level.
    Paladin HeroicFury.png

[Q2] Radiance.[edit | edit source]

While Heroic Fury is active, nearby enemies take damage based on Paladin's Attack Power.

  • Damage Per Second: 1.5% + 1.5% of Attack Damage per level.
    Paladin Rune BlessingofWealth.png

[Q3] Divine Aegis.[edit | edit source]

When landing an attack, gain a shield that absorbs 1 instance of damage. Enemies who break the shield take damage based on Paladin's strength.

  • Duration: 0.9s + 0.9s per level.
  • Damage: 5x + 5x Strength per level.
    Paladin Rune DivineAegis.png

[Q4] Intensifying Fire.[edit | edit source]

Holy Fire can stack with successive strikes from Justice Overwhelming. Each stack deals 5% more damage than the previous.

  • Max Stacks: 1 + 1 per level.
    Paladin d a123.png

Justice Overwhelming Runes.[edit | edit source]

[W1] Holy Fire.[edit | edit source]

Your Justice Overwhelming leaves a burning Holy Fire on struck targets.

  • DPS: 350 + 200 per level.
  • Burn Duration: 0.3 + 0.3 seconds per level.
    Paladin Rune HolyFire.png

[W2] Healing Command.[edit | edit source]

Justice Overwhelming also heals yourself and allies that it hits for a % of its base damage.

  • Heal Amount: 4% + 4% of Ability Damage per level.
    Paladin Rune HealingAuthority.png

[W3] Holy Nova.[edit | edit source]

Adds a 10% chance when attacked to emanate a Holy Nova - dealing damage to enemies and healing allies nearby. Enemies hit by Holy Nova are disarmed for 1 second.

  • Damage: 5x + 5x Intelligence per level.
  • Healing: 0.2x + 0.2x Intelligence per level.
    Paladin Rune HolyNova.png

[W4] Holy Crusader.[edit | edit source]

Any overhealing done by Healing Command or Holy Nova creates a shield that absorbs damage.

  • Max Shield Absorb: 10% + 10% of target Max Health per level.
    Paladin d b123.png

Crusader Dash Runes.[edit | edit source]

[E1] Second Coming.[edit | edit source]

On death - the Paladin is brought back to life after 4 seconds. 120 second cooldown.

  • Health on Revive: 1500 + 1000 per level
  • Mana on Revive: 850 + 350 per level
    Paladin Rune SecondComing.png

[E2] Retribution.[edit | edit source]

Deals a percentage of your attack damage to all enemies who damage the Paladin. Returned damage is Physical.

  • Damage Return: 40% + 40% of Attack Damage per level.
  • Flat Damage Return: 150 + 50 per level.
    Paladin Rune Retribution.png

[E3] Light's Falcon.[edit | edit source]

Crusader Dash unleashes a powerful Falcon deals pure damage to enemies in a line based on attack power.

  • Damage: 35% + 35% of Attack Damage per level.
    Paladin c c123.png

[E4] Flutter.[edit | edit source]

Enemies hit by Light's Falcon receive a debuff that increases damage taken from the Paladin. Lasts 8 seconds.

  • Damage Amplify: 12% + 12% per level.
    Paladin d c213.png

Knight's Disciple Runes.[edit | edit source]

[R1] Guardian of Heaven[edit | edit source]

Knight's Disciple has a 1000 AOE armor enhancing aura.

  • Armor Aura: 45 + 45 per level.
    Paladin a d123.png

[R2] Empowering Light.[edit | edit source]

Allies who are healed by Knight's Disciple gain attack damage and armor with each heal tick. The buff lasts 16 seconds.

  • Attack Bonus / Tick: 0.4% + 0.4% per level.
  • Armor / Tick: 2 + 2 per level.
    Paladin b d213.png

[R3] Holy Bolt.[edit | edit source]

Knight's Disciple gains the ability to smite a target dealing pure damage based on Paladin's attack power and applies a 0.1 second stun. 5 second cooldown.

  • Damage: 110% + 110% of Paladin Attack Damage per level.
    Flash heal123.png

[R4] Purifying Spark.[edit | edit source]

Knight's Disciple gains the ability to fire a projectile that freezes the target, and then splits and hits nearby enemies also freezing them.

  • Freeze Duration: 1.1s + 0.1s per level.
    Paladin d d213.png