The Red General

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"The Red General"
TheRedGeneral.jpg
Details
Main attribute
Strength
Roles
Melee DPS, Tank
Hero model
Axe

Skills and Runes Chart[edit | edit source]

Skills
TheRedGeneral SkullBasher.png
TheRedGeneral SpurShock.png
TheRedGeneral Whirlwind.png
TheRedGeneral Sunder.png
Runes
TheRedGeneral Rune MassiveImpact.png
TheRedGeneral Rune HeelStomp.png
TheRedGeneral Rune Bloodlust.png
TheRedGeneral Rune Multi-Dunk.png
TheRedGeneral Rune BerserkerRage.png
TheRedGeneral Rune ShockLock.png
TheRedGeneral Rune CycloneStorm.png
TheRedGeneral Rune Shockwaves.png
TheRedGeneral Rune HeroicLeap.png
TheRedGeneral Rune Return.png
TheRedGeneral Rune CyclonicParry.png
TheRedGeneral Rune VisceralForce.png

 Skills[edit | edit source]

TheRedGeneral SkullBasher.png

Skull Basher [Q] - Buff[edit | edit source]

Strike enemies with massive stunning blows for the duration, and gain attack speed.

Attack Speed Bonus 30 50 70 90 110 130
Splash Damage 70 240 550 1080 2000 4000
Stun Duration 2.0s 2.5s 3.0s 3.5s 4.0s 4.5s
Buff Duration 4.0s 4.5s 5.0s 5.5s 6.0s 6.5s
Cooldown 13.0s
TheRedGeneral SpurShock.png

Spur Shock [W] - DPS[edit | edit source]

Emits three shockwaves behind the General.

Wave Speed 600 700 800 900 1000 1100
Damage per Wave 180 280 540 1300 2400 5000
Manacost 90 140 200 300 450 600
TheRedGeneral Whirlwind.png

Whirlwind [E] - Mobility[edit | edit source]

The Red General charges forward, damaging and knocking back all enemies in his path.

Damage per Swing 240 600 1500 3000 7000 14000
Knockback 250 300 350 400 450 500
Cooldown 8.0s 7.5s 7.0s 6.5s 6.0s 5.5s
Radius 250
TheRedGeneral Sunder.png

Sunder [R] - Channeled[edit | edit source]

The General winds up his weapon for 2 seconds and then unleashes a deadly echo slam 200 units in front of him.

Damage 800 1500 3000 7000 10000 24000
Cooldown 14.0s

Skull Basher Runes[edit | edit source]

Massive Impact [1-1][edit | edit source]

Increases the radius of Skull Basher's damage and stun.

  • Radius Increase: +20 per level
    TheRedGeneral Rune MassiveImpact.png

Berserker Rage [1-2][edit | edit source]

Whenever you land an attack - gain 15 attack speed. If you don't attack for 2 seconds, all charges are lost.

  • Max Charges: 4 + 1 per level
    TheRedGeneral Rune BerserkerRage.png

Heroic Leap [1-3][edit | edit source]

When Skull Basher is cast - The Red General leaps forward - dealing damage and stunning at the landing point. Skull Basher, Return, and Berserker Rage duration are refreshed and paused while leaping.

  • Damage: +750 per level
    TheRedGeneral Rune HeroicLeap.png

Spur Shock Runes[edit | edit source]

Heel Stomp [2-1][edit | edit source]

The Red General stomps the ground with each cast of Spur Shock - dealing damage to all nearby enemies.

  • Damage: +60 per level
    TheRedGeneral Rune HeelStomp.png

Shock Lock [2-2][edit | edit source]

Units struck by Spur Shocks are locked in place.

  • Root Duration: 0.15 + 0.05 per level
    TheRedGeneral Rune ShockLock.png

Return [2-3][edit | edit source]

Each enemy hit by a Spur Shock increases the General's attack damage.

  • Damage Bonus per target hit: +1 per level
    TheRedGeneral Rune Return.png

Whirlwind Runes[edit | edit source]

Bloodlust [3-1][edit | edit source]

Heals the Red General for each unit struck by Whirlwind.

  • Heal per Unit: +8 per level
    TheRedGeneral Rune Bloodlust.png

Cyclone Storm [3-2][edit | edit source]

The cyclical force of The General's Whirlwind creates damaging tornados.

  • Tornados Created: +1 per level
  • Tornado Damage: 220 + 20 per level
    TheRedGeneral Rune CycloneStorm.png

Cyclonic Parry [3-3][edit | edit source]

The General has increased armor and magic resistance while in Whirlwind.

  • Armor Bonus: +10 per level
  • Magic Resistance Bonus: +3% per level
    TheRedGeneral Rune CyclonicParry.png

Sunder Runes[edit | edit source]

Multi-Dunk [4-1][edit | edit source]

When using Sunder - have a chance to slam the ground twice. Over 100% chance means it can proc 2 times.

  • Multi-Dunk Chance: +10% per level
    TheRedGeneral Rune Multi-Dunk.png

Shockwaves [4-2][edit | edit source]

Sunder also creates 8 shockwaves that shoot out of the Red General's axe.

  • Damage: +50 per level
  • Shockwave Distance: 530 + 30 per level
    TheRedGeneral Rune Shockwaves.png

Visceral Force [4-3][edit | edit source]

After a successful Sunder - Spur Shocks do additional damage for 5 seconds.

  • Spur Shock Damage Bonus: +10% per level
    TheRedGeneral Rune VisceralForce.png