"The Red General" | |
---|---|
Details | |
Main attribute |
Strength |
Roles |
Melee DPS, Tank |
Hero model |
Axe |
Skills and Runes Chart[ | ]
Skills | |||
---|---|---|---|
Runes | |||
Skills[ | ]
Skull Basher [Q] - Buff[ | ]
Strike enemies with massive stunning blows for the duration, and gain attack speed.
Attack Speed Bonus | 30 | 50 | 70 | 90 | 110 | 130 |
Splash Damage | 70 | 240 | 550 | 1080 | 2000 | 4000 |
Stun Duration | 2.0s | 2.5s | 3.0s | 3.5s | 4.0s | 4.5s |
Buff Duration | 4.0s | 4.5s | 5.0s | 5.5s | 6.0s | 6.5s |
Cooldown | 13.0s |
Spur Shock [W] - DPS[ | ]
Emits three shockwaves behind the General.
Wave Speed | 600 | 700 | 800 | 900 | 1000 | 1100 |
Damage per Wave | 180 | 280 | 540 | 1300 | 2400 | 5000 |
Manacost | 90 | 140 | 200 | 300 | 450 | 600 |
Whirlwind [E] - Mobility[ | ]
The Red General charges forward, damaging and knocking back all enemies in his path.
Damage per Swing | 240 | 600 | 1500 | 3000 | 7000 | 14000 |
Knockback | 250 | 300 | 350 | 400 | 450 | 500 |
Cooldown | 8.0s | 7.5s | 7.0s | 6.5s | 6.0s | 5.5s |
Radius | 250 |
Sunder [R] - Channeled[ | ]
The General winds up his weapon for 2 seconds and then unleashes a deadly echo slam 200 units in front of him.
Damage | 800 | 1500 | 3000 | 7000 | 10000 | 24000 |
Cooldown | 14.0s |
Skull Basher Runes[ | ]
Massive Impact [1-1][ | ]
Increases the radius of Skull Basher's damage and stun.
- Radius Increase: +20 per level
Berserker Rage [1-2][ | ]
Whenever you land an attack - gain 15 attack speed. If you don't attack for 2 seconds, all charges are lost.
- Max Charges: 4 + 1 per level
Heroic Leap [1-3][ | ]
When Skull Basher is cast - The Red General leaps forward - dealing damage and stunning at the landing point. Skull Basher, Return, and Berserker Rage duration are refreshed and paused while leaping.
- Damage: +750 per level
Spur Shock Runes[ | ]
Heel Stomp [2-1][ | ]
The Red General stomps the ground with each cast of Spur Shock - dealing damage to all nearby enemies.
- Damage: +60 per level
Shock Lock [2-2][ | ]
Units struck by Spur Shocks are locked in place.
- Root Duration: 0.15 + 0.05 per level
Return [2-3][ | ]
Each enemy hit by a Spur Shock increases the General's attack damage.
- Damage Bonus per target hit: +1 per level
Whirlwind Runes[ | ]
Bloodlust [3-1][ | ]
Heals the Red General for each unit struck by Whirlwind.
- Heal per Unit: +8 per level
Cyclone Storm [3-2][ | ]
The cyclical force of The General's Whirlwind creates damaging tornados.
- Tornados Created: +1 per level
- Tornado Damage: 220 + 20 per level
Cyclonic Parry [3-3][ | ]
The General has increased armor and magic resistance while in Whirlwind.
- Armor Bonus: +10 per level
- Magic Resistance Bonus: +3% per level
Sunder Runes[ | ]
Multi-Dunk [4-1][ | ]
When using Sunder - have a chance to slam the ground twice. Over 100% chance means it can proc 2 times.
- Multi-Dunk Chance: +10% per level
Shockwaves [4-2][ | ]
Sunder also creates 8 shockwaves that shoot out of the Red General's axe.
- Damage: +50 per level
- Shockwave Distance: 530 + 30 per level
Visceral Force [4-3][ | ]
After a successful Sunder - Spur Shocks do additional damage for 5 seconds.
- Spur Shock Damage Bonus: +10% per level