"Paladin" | |
---|---|
Details | |
Main attribute |
Strength |
Roles |
Healer, Tank |
Hero model |
Omniknight |
Skills and Runes Chart[ | ]
Skills | |||
---|---|---|---|
Runes | |||
Skills[ | ]
[Q] Heroic Fury.[ | ]
- Empowers the Paladin's weapon to deal massive splash and slow effect, as well as heal him on successful strikes.
- Damage type: Magical.
Ability Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Duration | 5.5s | 5.8s | 6.1s | 6.4s | 6.7s | 7.0s | 7.3s |
Splash Damage | 280 | 1200 | 1900 | 3000 | 5000 | 10000 | 24000 |
Splash Radius | 300 | 330 | 360 | 390 | 420 | 450 | 480 |
Max HP Restored % | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Attack and Movee Slow | 100 | 115 | 130 | 145 | 160 | 175 | 190 |
Attack Damage Increase % | 75 | 150 | 225 | 300 | 375 | 450 | 525 |
Cooldown | 15.0s |
[W] Justice Overwhelming.[ | ]
- A wave of pure Holy Justice blasts from the Paladin's hand. The force pushes him back and deals damage in a cone.
- Damage type: Magical.
Ability Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Damage | 740 | 2100 | 7000 | 35000 | 70000 | 150000 | 400000 |
Cooldown | 0.7s | ||||||
Manacost | 210 | 580 | 1500 | 3000 | 6500 | 9000 | 15000 |
[E] Crusader Dash.[ | ]
The Paladin is granted Angel Wings that launch him forward with a quick burst of power.
Ability Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Cooldown | 6.0s | 5.6s | 5.2s | 4.8s | 4.4s | 4.0s |
[R] Knight's Disciple.[ | ]
Summons a Disciple of Heaven to fight with you. The Disciple has a healing spell that will target the lowest HP nearby ally.
Ability Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Heal/Tick | 1 | 1.2 | 1.4 | 1.6 | 1.8 | 2.0 | 2.2 |
Summon Duration | 30.0s | 31.0s | 32.0s | 33.0s | 34.0s | 35.0s | 36.0s |
Cooldown | 50.0s |
Heroic Fury Runes[ | ]
[Q1] Purification.[ | ]
Your attack damage gets added to Heroic Fury damage.
- Attack Damage Bonus: 10% + 10% per level.
[Q2] Radiance.[ | ]
While Heroic Fury is active, nearby enemies take damage based on Paladin's Attack Power.
- Damage Per Second: 1.5% + 1.5% of Attack Damage per level.
[Q3] Divine Aegis.[ | ]
When landing an attack, gain a shield that absorbs 1 instance of damage. Enemies who break the shield take damage based on Paladin's strength.
- Duration: 0.9s + 0.9s per level.
- Damage: 5x + 5x Strength per level.
[Q4] Intensifying Fire.[ | ]
Holy Fire can stack with successive strikes from Justice Overwhelming. Each stack deals 5% more damage than the previous.
- Max Stacks: 1 + 1 per level.
Justice Overwhelming Runes.[ | ]
[W1] Holy Fire.[ | ]
Your Justice Overwhelming leaves a burning Holy Fire on struck targets.
- DPS: 350 + 200 per level.
- Burn Duration: 0.3 + 0.3 seconds per level.
[W2] Healing Command.[ | ]
Justice Overwhelming also heals yourself and allies that it hits for a % of its base damage.
- Heal Amount: 4% + 4% of Ability Damage per level.
[W3] Holy Nova.[ | ]
Adds a 10% chance when attacked to emanate a Holy Nova - dealing damage to enemies and healing allies nearby. Enemies hit by Holy Nova are disarmed for 1 second.
- Damage: 5x + 5x Intelligence per level.
- Healing: 0.2x + 0.2x Intelligence per level.
[W4] Holy Crusader.[ | ]
Any overhealing done by Healing Command or Holy Nova creates a shield that absorbs damage.
- Max Shield Absorb: 10% + 10% of target Max Health per level.
Crusader Dash Runes.[ | ]
[E1] Second Coming.[ | ]
On death - the Paladin is brought back to life after 4 seconds. 120 second cooldown.
- Health on Revive: 1500 + 1000 per level
- Mana on Revive: 850 + 350 per level
[E2] Retribution.[ | ]
Deals a percentage of your attack damage to all enemies who damage the Paladin. Returned damage is Physical.
- Damage Return: 40% + 40% of Attack Damage per level.
- Flat Damage Return: 150 + 50 per level.
[E3] Light's Falcon.[ | ]
Crusader Dash unleashes a powerful Falcon deals pure damage to enemies in a line based on attack power.
- Damage: 35% + 35% of Attack Damage per level.
[E4] Flutter.[ | ]
Enemies hit by Light's Falcon receive a debuff that increases damage taken from the Paladin. Lasts 8 seconds.
- Damage Amplify: 12% + 12% per level.
Knight's Disciple Runes.[ | ]
[R1] Guardian of Heaven[ | ]
Knight's Disciple has a 1000 AOE armor enhancing aura.
- Armor Aura: 45 + 45 per level.
[R2] Empowering Light.[ | ]
Allies who are healed by Knight's Disciple gain attack damage and armor with each heal tick. The buff lasts 16 seconds.
- Attack Bonus / Tick: 0.4% + 0.4% per level.
- Armor / Tick: 2 + 2 per level.
[R3] Holy Bolt.[ | ]
Knight's Disciple gains the ability to smite a target dealing pure damage based on Paladin's attack power and applies a 0.1 second stun. 5 second cooldown.
- Damage: 110% + 110% of Paladin Attack Damage per level.
[R4] Purifying Spark.[ | ]
Knight's Disciple gains the ability to fire a projectile that freezes the target, and then splits and hits nearby enemies also freezing them.
- Freeze Duration: 1.1s + 0.1s per level.