- 1 Skills and Runes Chart
- 2 Skills
- 3 Heroic Fury Runes
- 4 Justice Overwhelming Runes.
- 5 Crusader Dash Runes.
- 6 Knight's Disciple Runes.
Skills and Runes Chart[edit | edit source]
Skills[edit | edit source]
[Q] Heroic Fury.[edit | edit source]
- Empowers the Paladin's weapon to deal massive splash and slow effect, as well as heal him on successful strikes.
- Damage type: Magical.
|Max HP Restored %||3||4||5||6||7||8||9|
|Attack and Movee Slow||100||115||130||145||160||175||190|
|Attack Damage Increase %||75||150||225||300||375||450||525|
[W] Justice Overwhelming.[edit | edit source]
- A wave of pure Holy Justice blasts from the Paladin's hand. The force pushes him back and deals damage in a cone.
- Damage type: Magical.
[E] Crusader Dash.[edit | edit source]
The Paladin is granted Angel Wings that launch him forward with a quick burst of power.
[R] Knight's Disciple.[edit | edit source]
Summons a Disciple of Heaven to fight with you. The Disciple has a healing spell that will target the lowest HP nearby ally.
Heroic Fury Runes[edit | edit source]
[Q1] Purification.[edit | edit source]
Your attack damage gets added to Heroic Fury damage.
- Attack Damage Bonus: 10% + 10% per level.
[Q2] Radiance.[edit | edit source]
While Heroic Fury is active, nearby enemies take damage based on Paladin's Attack Power.
- Damage Per Second: 1.5% + 1.5% of Attack Damage per level.
[Q3] Divine Aegis.[edit | edit source]
When landing an attack, gain a shield that absorbs 1 instance of damage. Enemies who break the shield take damage based on Paladin's strength.
- Duration: 0.9s + 0.9s per level.
- Damage: 5x + 5x Strength per level.
[Q4] Intensifying Fire.[edit | edit source]
Holy Fire can stack with successive strikes from Justice Overwhelming. Each stack deals 5% more damage than the previous.
- Max Stacks: 1 + 1 per level.
Justice Overwhelming Runes.[edit | edit source]
[W1] Holy Fire.[edit | edit source]
Your Justice Overwhelming leaves a burning Holy Fire on struck targets.
- DPS: 350 + 200 per level.
- Burn Duration: 0.3 + 0.3 seconds per level.
[W2] Healing Command.[edit | edit source]
Justice Overwhelming also heals yourself and allies that it hits for a % of its base damage.
- Heal Amount: 4% + 4% of Ability Damage per level.
[W3] Holy Nova.[edit | edit source]
Adds a 10% chance when attacked to emanate a Holy Nova - dealing damage to enemies and healing allies nearby. Enemies hit by Holy Nova are disarmed for 1 second.
- Damage: 5x + 5x Intelligence per level.
- Healing: 0.2x + 0.2x Intelligence per level.
[W4] Holy Crusader.[edit | edit source]
Any overhealing done by Healing Command or Holy Nova creates a shield that absorbs damage.
- Max Shield Absorb: 10% + 10% of target Max Health per level.
Crusader Dash Runes.[edit | edit source]
[E1] Second Coming.[edit | edit source]
On death - the Paladin is brought back to life after 4 seconds. 120 second cooldown.
- Health on Revive: 1500 + 1000 per level
- Mana on Revive: 850 + 350 per level
[E2] Retribution.[edit | edit source]
Deals a percentage of your attack damage to all enemies who damage the Paladin. Returned damage is Physical.
- Damage Return: 40% + 40% of Attack Damage per level.
- Flat Damage Return: 150 + 50 per level.
[E3] Light's Falcon.[edit | edit source]
Crusader Dash unleashes a powerful Falcon deals pure damage to enemies in a line based on attack power.
- Damage: 35% + 35% of Attack Damage per level.
[E4] Flutter.[edit | edit source]
Enemies hit by Light's Falcon receive a debuff that increases damage taken from the Paladin. Lasts 8 seconds.
- Damage Amplify: 12% + 12% per level.
Knight's Disciple Runes.[edit | edit source]
[R1] Guardian of Heaven[edit | edit source]
Knight's Disciple has a 1000 AOE armor enhancing aura.
- Armor Aura: 45 + 45 per level.
[R2] Empowering Light.[edit | edit source]
Allies who are healed by Knight's Disciple gain attack damage and armor with each heal tick. The buff lasts 16 seconds.
- Attack Bonus / Tick: 0.4% + 0.4% per level.
- Armor / Tick: 2 + 2 per level.
[R3] Holy Bolt.[edit | edit source]
Knight's Disciple gains the ability to smite a target dealing pure damage based on Paladin's attack power and applies a 0.1 second stun. 5 second cooldown.
- Damage: 110% + 110% of Paladin Attack Damage per level.
[R4] Purifying Spark.[edit | edit source]
Knight's Disciple gains the ability to fire a projectile that freezes the target, and then splits and hits nearby enemies also freezing them.
- Freeze Duration: 1.1s + 0.1s per level.