|Melee DPS, Caster|
- 1 Skills and Runes Chart
- 2 Skills
- 3 Overcharge Runes
- 4 Static Runes
- 5 Azure Leap Runes
- 6 Static Field Runes
Skills and Runes Chart[edit | edit source]
Skills[edit | edit source]
Overcharge [Q] - Buff[edit | edit source]
Greatly increases attack speed and provides a forked lightning effect upon striking enemy units.
|Attack Speed Bonus||60||90||120||150||180||210|
Static [W] - DPS[edit | edit source]
Voltex re-balances her ions, releasing a static discharge that deals damage and knocks back all surrounding units.
Azure Leap [E] - Mobility[edit | edit source]
Voltex leaps forward and slams the ground, stunning units on impact and dealing damage.
Static Field [R] - Channeled[edit | edit source]
Voltex charges up and then dispels her ions, launching damaging static orbs in a cone in front of her.
|Damage per Shock||230||420||880||2200||5400||8200|
Overcharge Runes[edit | edit source]
Magnetic Blur [1-1][edit | edit source]
While Overcharged - Voltex has a chance to dodge incoming physical attacks.
- Evasion Chance: +4% per level
Chain Lightning [1-2][edit | edit source]
Your basic attacks have a 15% chance to unleash a powerful Chain Lightning.
- Damage: +240 per level
- Bounces: 4 + 1 per level
Power Break [1-3][edit | edit source]
Enemies struck by Overcharge electricity are burdened with a stacking armor debuff for 6 seconds.
- Armor Loss per Stack: +0.5 per level
Static Runes[edit | edit source]
Static Charge [2-1][edit | edit source]
When you cast static - gain a stack. When you cast Overcharge - unleash static electricity dealing 50 damage and stunning for 0.1 second per stack in an area around Voltex. Each stack also provides 1 magic resistance. Max 30 charges.
- Damage per Charge: +130 per level
- Stun Duration per Charge: +0.01s per level
Proton Switch [2-2][edit | edit source]
When you cast Static - gain attack speed for 1.5 seconds. Allies within Static's range also gains attack speed for 2.5 seconds.
- Attack Speed: +12 per level
Energy Channel [2-3][edit | edit source]
Targets within Static's radius take an extra 800 damage and heal Voltex.
- Heal per Target: 160 + 60 per level
Azure Leap Runes[edit | edit source]
Lightning Remnant [3-1][edit | edit source]
When Voltex uses Azure Leap - create illusions at the jump and landing points to fight nearby enemies. The illusion has your level of basic Overcharge active - and has increased attack speed.
- Illusion Duration: 1.7 + 0.2 seconds per level
- Outgoing Damage: 42% + 2% per level
Electron Effect [3-2][edit | edit source]
After landing from an Azure Leap - Voltex gains phased unit walking and deals damage to enemies she passes through.
- Duration: 2.8 + 0.3 seconds per level
- Damage: 550 + 250 per level
Heaven's Charge [3-3][edit | edit source]
After using Azure Leap - the ability is swapped with Heaven's Charge. Heaven's Charge allows you to teleport to a target location and deal damage and stun at the landing point.
- Impact Damage: +1000 per level
- Max Distance: 905 + 5 per level
Static Field Runes[edit | edit source]
Thunder Storm [4-1][edit | edit source]
When Voltex finishes the channel of Static Field - deadly lightning bolts drop from the sky around her.
- Lightning Bolts: 4 + 1 per level
- Damage per Bolt: 1330 + 130 per level
Grounding Volley [4-2][edit | edit source]
When Voltex finishes the channel of Static Field - static discharges damage and stun nearby enemies.
- Damage: 50 + 20 per level
- Discharges: 4 + 1 per level
Avatar [4-3][edit | edit source]
After finishing a Static Field cast - gain 600 attack range - 120 attack speed, damage, and magic resistance for 8 seconds.
- Damage Increase: +250 per level
- Magic Resistance Bonus: +3% per level