"Conjurer" | |
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Details | |
Main attribute |
Intelligence |
Roles |
Caster, Ranged DPS |
Hero model |
Invoker |
Skills and Runes Chart[ | ]
Skills | |||
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Skills (When Aspects are summoned) | |||
Runes | |||
Skills[ | ]
Fire Aspect [W] - DPS[ | ]Summons a Fire Aspect from a conjured flame. The Fire Aspect deals great damage as a melee fighter. While the Fire Aspect is alive, you are able to cast Immolation.
Immolation [W] (When Fire Aspect is summoned)[ | ]Launches an arc of flame in front of the Conjurer. Additionally, your Fire Aspect explodes in a column of fire dealing damage to nearby enemies.
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Shadow Aspect [E] - Mobility[ | ]Summons a Shadow Aspect from the deep void. The Shadow Aspect is a ranged fighter that increases mobility for the Conjurer. While the Shadow Aspect is alive, you are able to cast Shadow Gate.
Shadow Gate [E] (When Shadow Aspect is summoned)[ | ]Teleports the Conjurer and all his aspects to the target location and heals all aspects to full health. The leftover Shadow Gate damages enemies who stand within it.
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Call of the Elements [R] - Channeled[ | ]
Creates an elemental buff for the Conjurer and each of his aspects. Each summoned aspect provides a different elemental power. If there are no aspects alive, this ability has no effect.
Health Regeneration (Earth) | 100 | 200 | 400 | 800 | 1200 | 2000 |
Magic Resist (Earth) | 15 | 18 | 21 | 24 | 27 | 30 |
Attack Speed (Shadow) | 60 | 90 | 120 | 150 | 180 | 210 |
Movement Speed (Shadow) | 100 | 120 | 140 | 160 | 180 | 200 |
Attack Damage (Fire) | 160 | 300 | 500 | 1000 | 1400 | 2000 |
Cooldown | 45.0s | |||||
Damage Type | Pure |
Earth Aspect / Earthquake Runes[ | ]
Earth Guardian [1-1][ | ]
Your Earth Aspect provides max health and armor to itself and all nearby friendly units.[ | ]
- Max Health:1000 per level
- Armor: 8 per level
Thunder Clap [1-2][ | ]
Every 6 seconds, your Earth Aspect smashes the ground - dealing damage and slowing nearby enemies.
- Damage: 300 + 100 per level
Healing Quakes [1-3][ | ]
Each Increases the max health of conjurors aspects - after weapon bonuses
- 4% per level
Fire Aspect / Immolation Runes[ | ]
Permanent Immolation [2-1][ | ]
Your Fire Aspect deals constant damage to all nearby enemies
- DPS: 45 + 15 per level
Burst of Fire [2-2][ | ]
Each cast of immolation increases your attack damage for 3 seconds. Each target struck by Immolation also loses armor. Both effects can stack 3 times per target
- 3% damage increase per level
- 1 armor removed per level
Critical Strike [2-3][ | ]
Gives your Fire Aspect a 20% chance to deal bonus damage on attack. The critical strike also releases an immolation that deals AOE damage equal to the attack's damage.
- Bonus Damage on Critical: 8% + 7% per level
Shadow Aspect / Shadow Gate Runes[ | ]
Black Division [3-1][ | ]
Your Shadow Aspect's attacks strike multiple targets.
- Max Targets: +1 per level
Shadow Lance [3-2][ | ]
When you cast Shadow Gate - also release a dark projectile towards the targeted location.
- Damage: 200 + 100 per level
Soul of Shadow [3-3][ | ]
Your Shadow Aspect's damage is increased by the total of your Strength, Agility, and Intelligence.
- Stats Added to the Shadow Aspect: +5% per level
Call of the Elements Runes[ | ]
Power of Earth [4-1][ | ]
While affected by Call of Earth - the Conjurer has additional time to freely cast Earthquake after its first cast.
- Extra Time: +0.1 per level
Woeful Gates [4-2][ | ]
Shadow Gates has reduced cooldown while under the effects of Call of Shadow.
- Cooldown Reduction: +0.3 per level
Elemental Gain [4-3][ | ]
Call of the Elements also adds Lifesteal to your attacks.
- Lifesteal: +5% per level