"Voltex" | |
---|---|
Details | |
Main attribute |
Agility |
Roles |
Melee DPS, Caster |
Hero model |
Phantom Assassin |
Skills and Runes Chart[ | ]
Skills | |||
---|---|---|---|
Runes | |||
Skills[ | ]
Overcharge [Q] - Buff[ | ]
Greatly increases attack speed and provides a forked lightning effect upon striking enemy units.
Attack Speed Bonus | 60 | 90 | 120 | 150 | 180 | 210 |
Max Targets | 9 | 12 | 15 | 18 | 21 | 24 |
Electricity Damage | 300 | 540 | 840 | 1260 | 2200 | 3200 |
Duration | 5.0s | |||||
Cooldown | 14.0s |
Static [W] - DPS[ | ]
Voltex re-balances her ions, releasing a static discharge that deals damage and knocks back all surrounding units.
Radius | 400 | 425 | 450 | 475 | 500 | 525 |
Damage | 140 | 240 | 400 | 800 | 1400 | 2800 |
Manacost | 120 | 150 | 220 | 350 | 500 | 750 |
Azure Leap [E] - Mobility[ | ]
Voltex leaps forward and slams the ground, stunning units on impact and dealing damage.
Impact Stun | 1.3s | 1.5s | 1.7s | 1.9s | 2.1s | 2.3s |
Impact Radius | 270 | 280 | 290 | 300 | 310 | 320 |
Impact Damage | 400 | 1000 | 2500 | 5000 | 14000 | 40000 |
Cooldown | 9.0s | 8.5s | 8.0s | 7.5s | 7.0s | 6.5s |
Static Field [R] - Channeled[ | ]
Voltex charges up and then dispels her ions, launching damaging static orbs in a cone in front of her.
Damage per Shock | 230 | 420 | 880 | 2200 | 5400 | 8200 |
Cooldown | 14.0s | |||||
Damage Type | Pure |
Overcharge Runes[ | ]
Magnetic Blur [1-1][ | ]
While Overcharged - Voltex has a chance to dodge incoming physical attacks.
- Evasion Chance: +4% per level
Chain Lightning [1-2][ | ]
Your basic attacks have a 15% chance to unleash a powerful Chain Lightning.
- Damage: +240 per level
- Bounces: 4 + 1 per level
Power Break [1-3][ | ]
Enemies struck by Overcharge electricity are burdened with a stacking armor debuff for 6 seconds.
- Armor Loss per Stack: +0.5 per level
Static Runes[ | ]
Static Charge [2-1][ | ]
When you cast static - gain a stack. When you cast Overcharge - unleash static electricity dealing 50 damage and stunning for 0.1 second per stack in an area around Voltex. Each stack also provides 1 magic resistance. Max 30 charges.
- Damage per Charge: +130 per level
- Stun Duration per Charge: +0.01s per level
Proton Switch [2-2][ | ]
When you cast Static - gain attack speed for 1.5 seconds. Allies within Static's range also gains attack speed for 2.5 seconds.
- Attack Speed: +12 per level
Energy Channel [2-3][ | ]
Targets within Static's radius take an extra 800 damage and heal Voltex.
- Heal per Target: 160 + 60 per level
Azure Leap Runes[ | ]
Lightning Remnant [3-1][ | ]
When Voltex uses Azure Leap - create illusions at the jump and landing points to fight nearby enemies. The illusion has your level of basic Overcharge active - and has increased attack speed.
- Illusion Duration: 1.7 + 0.2 seconds per level
- Outgoing Damage: 42% + 2% per level
Electron Effect [3-2][ | ]
After landing from an Azure Leap - Voltex gains phased unit walking and deals damage to enemies she passes through.
- Duration: 2.8 + 0.3 seconds per level
- Damage: 550 + 250 per level
Heaven's Charge [3-3][ | ]
After using Azure Leap - the ability is swapped with Heaven's Charge. Heaven's Charge allows you to teleport to a target location and deal damage and stun at the landing point.
- Impact Damage: +1000 per level
- Max Distance: 905 + 5 per level
Static Field Runes[ | ]
Thunder Storm [4-1][ | ]
When Voltex finishes the channel of Static Field - deadly lightning bolts drop from the sky around her.
- Lightning Bolts: 4 + 1 per level
- Damage per Bolt: 1330 + 130 per level
Grounding Volley [4-2][ | ]
When Voltex finishes the channel of Static Field - static discharges damage and stun nearby enemies.
- Damage: 50 + 20 per level
- Discharges: 4 + 1 per level
Avatar [4-3][ | ]
After finishing a Static Field cast - gain 600 attack range - 120 attack speed, damage, and magic resistance for 8 seconds.
- Damage Increase: +250 per level
- Magic Resistance Bonus: +3% per level